FLASH PERSONAL PROJECT
Bio Ship is a game of my creation (scripting, animation, design) originally done for a class at Academy of Arts University. It features a top down view of a ship with separate destructable parts that effect gameplay. Terrain is dynamically and randomly constructed to make each playthrough a separate expirence. Currently the enemy characters have rudimentary AI that allows them to avoid terrain through a set of "eyes" or points in front of their cone of vision telling them to turn in the opposite direction of the terrain.
GAME PLAY SAMPLE
IN GAME ANIMATION
Zone one level design
Zone one is essentially an aquatic area. The level progression starts with minimal danger to the player except for the terrain that they can run into along the sides, and the enemies that appear. It isnt until the 4th portion of zone one that things start moving. In the 5th and 6th sections there are allusions to the spike shooters that appear in sections 7, 8, and 9.